Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse. The most common causes of this issue are: All of this work was a double loss for the company: 1) the cost of the development and 2) the loss of time the dev team spent on new features/software.Īdmittedly, this software is *way* more complicated than a DRM key server, but the point is that if the key server code has any of these attributes, the cost of replicating it might be as much as creating a whole new key server app, with no added margin associated with this work.Your IP address has been temporarily blocked due to a large number of HTTP requests. Just this year, we've had to create a special software patch just to respond to the Log4j/shell vulnerability for old versions of our software, and to do so required our devs to reverse-engineer a software package that was last built 7 years ago, on a different build framework which no longer exists. The cost of maintaining old services can be more than people might think. I'd like to see that backed up with force of law. I have no qualms with a company shutting down auth servers at the point when they cost too much to be worth operating, but that needs to go hand-in-hand with a final patch to remove the auth check or any other server dependency. But I think a lot of big publishers see that as a small niche of the overall market or worth it for the $$$ savings. Of course the indirect cost of a server shutdown is the negative customer feelings (as exemplified by press coverage/this comments section). And when compared to the revenue they are making from DLC for a game that is 7-10 years old (or whatever), someone looking at a profit-and-loss statement often ends up asking why they are spending that money on "outdated" servers that don't bring in significant revenue. These indirect costs may not be *huge*, but they aren't nothing either (especially if the company has moved on to new infrastructure and the old server infrastructure is increasingly hard to support). From developers I've talked to, my best impression is that it's not the direct cost of keeping the server up (electricity, hardware, etc.) but the *indirect* costs that can add up (customer service, security updates for outdated software environments that are no longer used/supported, general maintenance). This has always struck me as a good question. AdvertisementĪnd seriously: was maintaining an authenticating server *that* expensive?) That great deal was tempered somewhat by the undisclosed fact that players will only have roughly two months to play the game before it becomes completely useless. The standalone version of Liberation HD was on sale for 75 percent off during last week's Steam Summer Sale. That PC port of a 2012 Vita title will still be available as part of the 2019 Assassin's Creed III Remastered package, though. In addition, Ubisoft notes that the Steam version of Assassin's Creed Liberation HD "will not be accessible" at all following the September 1 shutdown. Assassin's Creed III and Far Cry 3 are also available on PC in remastered re-releases that will not be affected by this server shutdown (though the remastered "Classic Edition" of Far Cry 3 is currently unavailable for purchase from Ubisoft's own website). But in addition to the expected loss of the online multiplayer portions of these games, the shutdown also means that single-player DLC for the PC versions of those titles will no longer be accessible, even for those who have already purchased and downloaded it before the coming shutdown.Īccording to Ubisoft's announcement, "the installation and access to downloadable content (DLC) will be unavailable" on the PC versions of the following games as of September 1, 2022:ĭLC for the console versions of these games (which is verified through the console platform stores and not Ubisoft's UPlay platform) will be unaffected, when applicable. Ubisoft has announced it will be decommissioning the online servers for a number of its older titles.
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